Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

The Serpants headquarters in Dungeons & Dragons 5e

The Serpants headquarters

Adventuring Gear

Varies

1st Floor:


Purpose: A cover operation, appearing as an ordinary, run-down business.
Main Room: A poorly lit area with worn furniture and a perpetually damp atmosphere.
A bar or counter manned by a low-ranking operative pretending to be the  
A small group of regulars (other Veil Serpent members or paid actors) loiter around.
Storage Closet: A mundane-looking storage space with cleaning supplies. Conceals a secret door to the basement.
Trapdoor: Located in a backroom, leading down to the basement. Well-hidden under a rug or crates.
Security Measures:
Two guards posing as drunken patrons monitor the main room.
A poison needle trap.

2nd Floor:


Purpose: Where mid-level members handle daily operations and logistics for the organization.
Operations Room:
A central table strewn with maps, schedules, and coded messages.
A wall with a large map of the city showing key smuggling routes and rival gang territories.
Storage Rooms:
One filled with mundane supplies like tools, disguises, and basic weapons.
Another holding records of low-priority transactions and minor smuggling deals.
Sleeping Quarters: Shared bunks for mid-level operatives.
Each bunk has a small footlocker with personal items and a few silver pieces.
Security Measures:
A trapped chest containing false documents—opening it releases a cloud of sleeping gas.
Guards patrol the floor, including two stationed at the stairs.

3rd Floor:



Purpose: The personal living and working space of the Veil Serpent.
Karnis’s Office:
A large wooden desk piled with documents, some coded and others listing debts and blackmail targets.
A hidden safe built into the wall containing:
40gp, 120sp, 280cp, and the Veil Ledger.
Security Measures:
A magical alarm alerts Karnis if someone tampers with his desk or safe.

Basement:



Purpose: The hidden and secure nerve center of the Veil Serpents' operations.
Contraband Vault:
Crates and barrels of stolen goods (exotic spices, fine fabrics).
A locked iron chest containing the following loot:
A Bag filled with stolen goods.
5 gp worth of gems.
Prison Cells:
Two reinforced iron-barred cells used to hold hostages or disobedient gang members.
One cell currently contains a captured city guard who knows about the operation.
Smuggling Tunnels:
A narrow tunnel leading out to the nearby sewer system.
Used to discreetly transport goods or as an escape route during raids.
Security Measures:
Two elite guards stationed at the vault.
The escape tunnel is rigged with a collapsing trap.



World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems