These are the lowest ones in the Collectors, they make deals and come around to Collect. However if you don't pay these beings they will send more "persuasive" members after you.
MOD | SAVE | ||
---|---|---|---|
STR | 11 | +0 | +0 |
DEX | 18 | +4 | +4 |
CON | 14 | +2 | +2 |
MOD | SAVE | ||
INT | 14 | +2 | +2 |
WIS | 12 | +1 | +1 |
CHA | 16 | +3 | +5 |
Morphing- The Collector Grunt can use its action to morph into a liquid gold state that gives any who try to hit it a disadvantage at attack rolls. All Statistics remain the same and any equipment its wearing transforms with it as a piece of itself.
Mind Reader- The Collector Grunt has the ability to hear any thoughts within a 80 ft radius if the thought is regarding money.
Gold rush- This weapon does 1d8(1d10 when using 2 hands) slashing weapon. This weapon has 8 slots within it that allows for gold coins to be placed here. Gold coins can be placed in these slots either outside of combat or by using a bonus action for every 2 coins. You can also use a bonus action to use 'x' amount of gold coins the blade does either +1 per coin to hit or 1d4 damage per coin. The coins then are destroyed.
Blood Money- They use a dagger that does 1d4 damage. However any damage done to the person is converted into gold. The grunts use this to collect on smaller debts from those who don't try and get out of the agreement.