Weapon
Very Rare Must be a paladin following an oath Requires Attunement
Crusader's Arm - This magic weapon grants a + 3 bonus to attack and +2 damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action. The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to take 1d10 radiance damage and be blinded until the end of the attacker's next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d8+3 / Versatile (1d10+3) | Piercing |