Weapon
Common
This weapon counts as magical for the purposes of overcoming resistance to non-magical piercing, slashing and bludgeoning damage.
Fire Enchantment. The wielder can take a bonus action to cause it ignite with flames which shed dim light in a 30-foot radius. The wielder can extinguish the flames as a bonus action. The weapon has 3 charges. On a hit with the weapon while ignited, a charge is expended and the target takes 1d6 fire damage. Once all charges are expended the weapon will no longer ignite. The weapon can be recharged using a filled lesser soul gem, or two filled petty soul gems.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 | Bludgeoning | Melee |
Cost: 100 gp
Weight: 4 lb