Weapon
Legendary
This weapon counts as magical for the purposes of overcoming resistance to non-magical piercing, slashing and bludgeoning damage.
Disarming Enchantment. The weapon has three charges. On a hit you can choose to expend a charge and the target must make a Strength saving throw against your strength score. On a failed save, it drops one object it is holding, which lands 20 feet from the target. On a critical hit you can choose instead, to expend a charge and reduce the AC of that creature by -2 until it takes a short or long rest. A creature can only be affected by the reduction to AC once, until it has rested. Once all charges are expended the weapon can be recharged using a filled grand soul gem or multiple (x2 per tier) filled soul gems of a lower tier.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 1d8+5 / Versatile (1d10+5), Finesse | Slashing | Melee |
Cost: 5000 gp
Weight: 3 lb.
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