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Iron Dagger of Chills

Weapon

Common

This weapon counts as magical for the purposes of overcoming resistance to non-magical piercing, slashing and bludgeoning damage.

Frost Enchantment. The weapon is icy cold to the touch and frost vapor emenates from it. The weapon has 3 charges. On a hit with the weapon, you can choose to expend a charge and the target takes 1d4 frost damage and, unless the target succeeds on a Constitution saving throw against your spell save DC, the target is slowed to half thier movement speed until the end of their next turn. The weapon can be recharged using a filled lesser soul gem, or two filled petty soul gems.

Type Damage Damage Range
Simple Melee 1d4 / Finesse, light, thrown (range 20/60) Piercing Melee

Cost: 100 gp
Weight: 1 lb


Created by

ShireLord.

Statblock Type

Item

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