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Knife of Inner Dawn in Dungeons & Dragons 5e

Homebrew

Knife of Inner Dawn

Weapon

Uncommon Cleric (Light domain) Requires Attunement

Finesse, Light, Thrown

Holy Blade

A faint holy light embraces the blade, basking it in Pelor's might.
As a bonus action, you can cause the dagger to emit dim light in a 5-foot radius and deal an extra 1d4 radiant damage on a hit for 1 minute.
This effect can be used a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
You can dismiss the effect at any time (no action required).

Hindrance Severance

As an action, you can target one creature you can see within 120 feet of you.
You symbolically cut the connection between the creature and a harmful condition afflicting it.
Choose one condition the creature is suffering from, that would normally allow it to make a saving throw to end the effect (such as being frightened, paralyzed, or poisoned).
The target can immediately make a saving throw against the condition with advantage. On a success, the condition ends.
You can use this ability once per long rests.

This ability cannot remove conditions that do not allow saving throws, such as petrification or exhaustion.

Finding The Inner Light

When you are affected by unspeakable fear or trauma outside of combat, the dagger glows faintly and absorbs the negative emotions, cleansing you of fear and granting you advantage on Wisdom saving throws for 10 minutes.
Once the dagger absorbs fear three times, it releases the pent-up energy, dealing 1d4 necrotic damage to you and disabling this feature until you perform a cleansing ritual.

A cleansing ritual requires 10 minutes, a holy symbol, lit incense, and a container of holy water, which the ritual consumes.

Type Damage Damage Range
Simple Melee 1d4 Piercing 20/60

Cost: -
Weight: 1 lb


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