survival +2
Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.
Bubble. Ranged Spell Attack: +5 to hit, reach 60 ft., one target. Hit: 5 (1d4 + 3) force damage additionally 1d6 cold damage
ABSORB. melee weapon attack: Goomy attempts to absorb some of a target's health. Make a melee attack. On a hit, the creature takes 1d12 acid damage. Half the damage done is restored the Gloomy as health. This action can be used up to a number of times equal to the trainer’s proficiency bonus.
Dragon Breath
Prerequisite: 5th-level Trainer
Type: Active (action)
As an action, the ____ can unleash a torrent of elemental energy Each creature in a 5-foot-wide, 30-foot-long line must make a Dexterity saving throw, taking 17 (5d6) damage on a failed save, or half as much damage on a successful one
After the ____ uses this action, it can’t do so again until its tamer finishes a short or long rest.
When the dragonling’s trainer reaches 9th level, this action’s damage increases to 24 (7d6).
Dragon Breath
Prerequisite: 5th-level Trainer
Type: Active (action)
As an action, the ____ can unleash a torrent of elemental energy Each creature in a 5-foot-wide, 30-foot-long line must make a Dexterity saving throw, taking 17 (5d6) damage on a failed save, or half as much damage on a successful one
After the ____ uses this action, it can’t do so again until its tamer finishes a short or long rest.
When the dragonling’s trainer reaches 9th level, this action’s damage increases to 24 (7d6).
Solid Stance
Prerequisite: 9th-level Trainer, Evolution I (Hisuian)
Type: Active (action)
Sliggoo can cast Reinforce at will on itself.
**D EFAULT PASSIVES**
Sap Sipper: If hit by a acid damage, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy weather.
Gooey: When this Pokémon is hit with a melee attack, roll 1d4. On a result of 3 or 4, the attacker's speed is reduced to 0 until the end of its next turn.
BONUS ABILITY:
Divine Vessel. Your companion can use a cleric Channel Divinity option from the ones to which you have access Once it has done so, it can’t do so again until you finish a long rest. If a Channel Divinity option is improved by later class features, the companion doesn’t benefit from those When you reach 11th level, your companion regains the ability to use Channel Divinity when you finish a short or long rest.
Bonus Trainer Improvement: Danger Sense and +2 hit dice
If any of the ____ traits or actions require a saving throw, it is always against the ____ save DC, as calculated below.
Save DC = 8 + the Trainer’s proficiency bonus + the ____ Constitution modifier
Danger Sense
Prerequisite: Become a Trainer’s companion
Type: Passive (companion)
Goomy gains an uncanny sense of when things aren’t as they should be, giving you an edge when Goomy dodge perils. Goomy has Advantage on Dexterity saving throws unless it has the Incapacitated condition.
**LEVELED PASSIVES**
Harden I: The _____ gains a +2 bonus to its AC while it isn’t wearing armor.
Slimey
Prerequisite: 3rd-level Trainer
Type: Passive (companion)
The Gloomy has advantage on any ability checks or saving throws it makes to avoid or escape being grappled or restrained.
Iron Shell
Prerequisite: 5th-level Trainer, Evolve I (Hisuian)
Type: Passive (companion)
While Sliggoo isn’t wearing armour, its base AC is 12 + its Constitution modifier. The benefit of Harden still applies.
Harden II
Prerequisite: 9th-level tamer, Harden I
Type: Passive (companion)
The Sliggoo gains a +2 bonus to its AC while it isn’t wearing armour This improvement is in addition to the bonus from Harden I and Iron Shell.
Multiattack
Prerequisite: 5th-level Trainer
Type: Active (action)
As an action, ____ can make two Tackle attacks or Two Bubble attacks
**EVOS**
Evolve I
Prerequisite: 5th-level Trainer
Type: Passive (companion)
Goomy evolves into Sliggoo, its size increases to Small and its Hit Die size increases to a d6 (its hit point maximum consequently increases by 1 for each of its Hit Dice). Additionally Sliggoo’s bubble attack deals an additional 1d6 cold damage (7 (2d6) total). This increases by 1d6 when its Trainer reaches 11th level(10 (3d6) total) and 17th level(14 (4d6) total).
When you take this feature you can choose to evolve into Standard Sliggoo or Hisuian Sliggoo. Certain abilities will require you to take Standard or Hisuian form.