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pudding CR: 1/8

Small , neutral
Armor Class: 15
Hit Points: 18hp (3d6+2)
Speed:

STR

13 +1

DEX

11 +0

CON

16 +3

INT

6 -2

WIS

10 +0

CHA

10 +0

Skills:

survival +2

Damage Resistances: fire, lightning
Damage Immunities: acid
Languages: n/a
Challenge Rating: 1/8

Danger Sense

Prerequisite: Become a Trainer’s companion

Type: Passive (companion)

Goomy gains an uncanny sense of when things aren’t as they should be, giving you an edge when Goomy dodge perils. Goomy has Advantage on Dexterity saving throws unless it has the Incapacitated condition.




Actions

Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.
Bubble. Ranged Spell Attack: +5 to hit, reach 60 ft., one target. Hit: 5 (1d4 + 3) force damage additionally 1d6 cold damage

ABSORB. melee weapon attack: Goomy attempts to absorb some of a target's health. Make a melee attack. On a hit, the creature takes 1d12  acid damage. Half the damage done is restored the Gloomy as health. This action can be used up to a number of times equal to the trainer’s proficiency bonus.


traits

Sap Sipper: If hit by a acid damage, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy weather.

Gooey: When this Pokémon is hit with a melee attack, roll 1d4. On a result of 3 or 4, the attacker's speed is reduced to 0 until the end of its next turn.
BONUS ABILITY:
Divine Vessel. Your companion can use a cleric Channel Divinity option from the ones to which you have access Once it has done so, it can’t do so again until you finish a long rest. If a Channel Divinity option is improved by later class features, the companion doesn’t benefit from those When you reach 11th level, your companion regains the ability to use Channel Divinity when you finish a short or long rest.

Bonus Trainer Improvement: Danger Sense and +2 hit dice 

If any of the ____ traits or actions require a saving throw, it is always against the ____ save DC, as calculated below.

Save DC = 8 + the Trainer’s proficiency bonus + the ____ Constitution modifier

Harden I: The _____ gains a +2 bonus to its AC while it isn’t wearing armor.
Multiattack

Prerequisite: 5th-level Trainer

Type: Active (action)

As an action, ____ can make two Tackle attacks or Two Bubble attacks

Dragon Breath

Prerequisite: 5th-level Trainer

Type: Active (action)

As an action, the ____ can unleash a torrent of elemental energy Each creature in a 5-foot-wide, 30-foot-long line must make a Dexterity saving throw, taking 17 (5d6) damage on a failed save, or half as much damage on a successful one

After the ____ uses this action, it can’t do so again until its tamer finishes a short or long rest.

When the dragonling’s trainer reaches 9th level, this action’s damage increases to 24 (7d6).





Created by

SoleHoney.

Statblock Type

Monster

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