Defense
AC: 35 touch 15, flat-footed 40 (-2 Dex, +40 natural, -8 size)
HP:
395
30d12+200
( Fast Healing 10 )
Fortitude: +21 Reflex: +12 Will: +22
Defensive Abilities: Protective Winds
Immune: Paralysis, Sleep
Aura: frightful presence (360 ft., DC33)
DR: 20/magic
SR: 34
Offense
Speed: 50 ft, Fly 250 (average)
Melee: bite +34 (4d8+24/19-20), 2 claws +34 (4d6+16/19-20), gore +33 (4d6+24/19-20), tail slap +31 (4d6+24)
Special Attacks: breath weapon (70-ft. cone, 24d6 sonic damage, DC 34), crush (DC 34, 4d8+24),master counterspelling, tail sweep (DC 34, 2d8+24), violent retort
Space: 30 ft
Reach: 20ft (30 ft with bite and gore)
Spell-like Abilities: (CL 30th; concentration +38)
At will—calm emotions, detect good/evil, moment of prescience, prismatic spray, sympathetic vibration, tongues
Spells Known (CL 19th; concentration +27)
9th level Gate (Once per Month)
9th (4/day)—timestop, wish
8th (7/day)—maze, power word stun, scintillating pattern
7th (7/day)—greater teleport, limited wish, mass hold person (DC 25)
6th (7/day)—eyebite (DC 24), mass suggestion (DC 24), transformation
5th (7/day)—break enchantment, dismissal (DC 23), dominate person (DC 23), feeblemind (DC 23)
4th (8/day)—confusion (DC 22), lesser geas (DC 22), locate creature, rainbow pattern (DC 22)
3rd (8/day)—gaseous form, hold person (DC 21), lightning bolt (DC 21), suggestion (DC 21)
2nd (8/day)—detect thoughts (DC 20), fog cloud, hideous laughter (DC 20), scorching ray, touch of idiocy
1st (8/day)—charm person (DC 19), chill touch (DC 19), color spray (DC 19), endure elements, true strike
0 (at will)—daze (DC 18), detect magic, flare (DC 18), ghost sound, mage hand, mending, message, read magic, resistance