+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+1 | Dexterity | |
+1 | Constitution | |
+3 | Intelligence | |
+0 | Wisdom | |
+0 | Charisma |
+1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+0 | Athletics | STR | |
+0 | Deception | CHA | |
+5 | History | INT | |
+0 | Insight | WIS | |
+0 | Intimidation | CHA | |
+7 | Investigation | INT |
+0 | Medicine | WIS | |
+5 | Nature | INT | |
+2 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+3 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +1 | DEX | 1d4+1 | piercing | |
Finesse, Light, Thrown (range 20/60), Nick | |||||
Dagger | +0 | STR | 1d4 | piercing | |
Finesse, Light, Thrown (range 20/60), Nick | |||||
Light Crossbow | +1 | DEX | 1d8+1 | piercing | |
Ammunition, Loading, (Range 80/320), Two-Handed, Slow |
Darkvision
Fey Ancestry - resistance to spells
1st level -
Tiny, mischievous, flying fey. Ability Score Increase.
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Pixies do not age as normal races do, like most fey, they live indefinitely or until killed. Pixies reach maturity at 20.
Alignment. Almost all pixies are good, with chaotic ideals of freedom. Simply having fun and enjoying life are typically at the forefront of their desires. Size. Pixies are like tiny elves, standing at barely a foot tall.
Your size is Tiny.
Darkvision. Living mostly outdoors without exposure to traditional lighting, you have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Nature's Child. The children of the Feywild have a natural gift for the outside world. You are proficient in the Nature skill.
Invisibility. Starting at 3rd level, you can cast the invisibility spell without needing a material component, choosing yourself as the target. You can cast invisibility this way three times, regaining your uses of the spell after finishing a long rest.
Wing Regrowth. If your wings are cut, removed or injured, you regrow them at the end of a long rest.
Languages. You can speak, read, and write Common, Elvish, and Sylvan.
Size is Tiny (may spend an amount of hours equal to x (x being conmonx2) to become small transformation takes an action
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp
Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Common, Elvish, and Sylvan, Mistfen language
Proficent in Nature
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice
Saving Throws: Constitution, Intelligence
Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand
arsonist, mean, and small
Wing Regrowth. If your wings are cut, removed or injured, you regrow them at the end of a long rest.
Tiny, mischievous, flying fey. Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1. Age. Pixies do not age as normal races do, like most fey, they live indefinitely or until killed. Pixies reach maturity at 20. Alignment. Almost all pixies are good, with chaotic ideals of freedom. Simply having fun and enjoying life are typically at the forefront of their desires. Size. Pixies are like tiny elves, standing at barely a foot tall. Your size is Tiny. Speed. Your base walking speed is 15 feet. Your flying speed is 30 feet. |
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The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
D&D 5e
0-level (Cantrip) Evocation
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
Statblocks for your Trinkets, businesses, building, castles, empires.