Homebrew
Daphne Blücher CR: 6
Medium humanoid (half-elf), lawful neutral
Armor Class: 16 (Unarmored Defense)
Hit Points: 39 (6d8 + 12) 6d8+12
Speed:
40 ft
Saving Throws: Strength +2, Dexterity +7
Skills: Acrobatics +7, History +3, Insight +5, Persuasion +5, Religion +3, Stealth +7
Senses: Darkvision 60', Passive Perception 12
Languages: Common, Draconic, Elven, Sylvan
Challenge Rating: 6
( 2300 XP)
Proficiency Bonus: +3
Fey Ancestry. Daphne has advantage on saving throws against being charmed, & magic can't put her to sleep.
Actions
Multiattack. Daphne can make two unarmed strikes, two darts, or one of each attack.
Unarmed Strike. Melee Weapon Attack: +7 to hit, 5' reach, one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Dart. Thrown Weapon Attack: +7 to hit, range 20'/60', one target. Hit: 7 (1d6 + 4) piercing damage.
Bonus Actions
Follow-Up Strike. When Daphne uses the Attack action with an Unarmed Strike or Dart, she can make an additional Unarmed Strike.
Ki (5 Points/Day). Daphne can use the mystic energy of ki to power one of the features below:
Flurry of Blows (1 Ki Point). Immediately after she takes the Attack action on her turn, she can make two additional Unarmed Strikes.
Patient Defense (1 Ki Point). Daphne takes the Dodge action.
Step of the Wind (1 Ki Point). Daphne takes either the Disengage or Dash action, & her jump distance is doubled for the turn.
Stunning Strike (1 Ki Point). When Daphne hits another creature with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of her next turn.
Reactions
Deflect Missiles. When Daphne is hit with a ranged weapon attack, she can reduce the damage she takes by 14 (1d10 + 9) points.
If the damage is reduced to 0, Daphne can spend 1 ki point to catch the missile & make a ranged weapon attack (range 20'/60').
Slow Fall. When Daphne takes falling damage, she can reduce the damage by 25 points.
Suggested Environments
Dread Domain of Mordent