Homebrew
Fey Ancestry. Daphne has advantage on saving throws against being charmed, & magic can't put her to sleep.
Multiattack. Daphne can make two unarmed strikes, two darts, or one of each attack.
Unarmed Strike. Melee Weapon Attack: +7 to hit, 5' reach, one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Dart. Thrown Weapon Attack: +7 to hit, range 20'/60', one target. Hit: 7 (1d6 + 4) piercing damage.
Follow-Up Strike. When Daphne uses the Attack action with an Unarmed Strike or Dart, she can make an additional Unarmed Strike.
Ki (5 Points/Day). Daphne can use the mystic energy of ki to power one of the features below:
Deflect Missiles. When Daphne is hit with a ranged weapon attack, she can reduce the damage she takes by 14 (1d10 + 9) points.
Slow Fall. When Daphne takes falling damage, she can reduce the damage by 25 points.
Dread Domain of Mordent
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