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Volker's Henchman in Dungeons & Dragons 5e

Gothic Archolos

Volker's Henchman

Medium humanoid,
Armor Class: 16 (breastplate)
Hit Points: 42
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

8 -1

Saving Throws: Con +6
Proficiency Bonus: +3

Actions

Multiattack The henchman can attack twice with its Knightly Sword or Wrath Axe.
Knightly Sword Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage. If the attack roll was a natural 19, it also counts as a Critical Hit (Precise).
Wrath Axe Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+3 . If the attack roll was a critical hit, it deals one additional weapon die of damage. If the henchman moved 20 ft. in a straight line, it deals 2d8 instead of 2d6.
Wrath Axe Haft If only the Wrath Axe was used this turn, this attack triggers. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
Arbalest Ranged weapon attack: +6 to hit, range 80/300 ft., one target. Hit: 2d6+4 piercing damage.

Reactions

Guarding If the henchman didn't move last turn, it can use its Reaction to a creature entering its reach. Upon a hit, it doesn't deal damage but reduces the target's speed to 0 ft.
Defending As a Reaction, the henchman can add 1d4 to its AC against an attack that would hit it.


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