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Deadeye's Creed

Class: Gunner

Aim Carefully and Land the Perfect Shot

As patient as they are lethal, Deadeyes are master sharpshooters, prizing accuracy and efficiency above all else. With eagle eyes, they scan the battlefield in the span of a heartbeat, accounting for factors such as wind velocity, projectile drop, and target trajectory as instinctively as they breathe. Then, they take their first shot. Seldom do they need a second.

What first led you down the path of a Deadeye? Have you always had the patience of a saint and an uncanny knack for complex mental physics? Or is each of your bullets guided by pure chance, with the multiverse conspiring to bury them in your foes through a series of unlikely coincidences, even in the face of your ineptitude? Regardless of your motivations, one thing is certain: you never miss.

Features

Level 3: Deadeye's Flair

Each of your shots is perfectly calculated, with ponderous rigor and endless patience. You learn unique ways to gain and expend Moxie

Calculated Ricochet. When you make a ranged attack roll using a firearm and miss, you can expend 1 Moxie as a special Reaction to make an attack roll against a different target within 30 feet of the original target with the same firearm and ammunition.

Careful Aim. At the end of each of your turns, you gain 1 Moxie if you hit an enemy that has a Challenge Rating of 1/2 or higher with a ranged attack roll using a firearm and didn’t use any movement that turn

Level 3: Stakeout

No foe can escape your notice. Unfortunately for them, the opposite isn’t true. You gain proficiency in the Perception and Stealth skills. Additionally, choose one of these skills to become an extra Lucky Skill, as per your Lucky Skill feature.

Level 7: Marksman's Insight

You’ve learned to carefully study your marks for chinks in their armour. As a Bonus Action, you can examine a creature within the long range of a firearm whose Sights attachment you are looking through. Choose a condition or damage type. You know whether that creature has Immunity, Resistance, or Vulnerability to the chosen condition or damage type.

Once you use this feature on a creature, you can’t use it on the same creature again until you finish a Long Rest.

Level 7: Scoping Mechanism

The logic is simple: aim better, kill better. When you apply attachments at the end of a Long Rest, you can apply an additional Sights attachment to one of your firearms, even if the firearm already has a different Sights attachment. This extra attachment doesn’t count against your total number of attachments or the maximum attachments a firearm can hold.

In addition, the number you need to roll on the d20 to score a Critical Hit with a firearm is reduced by 1 for each Sight attachment applied to it.

Level 11: One Shot, One Kill

You can forgo additional shots to gamble it all on a single bullet—and the more you put on the line, the more you stand to win. When you reload a firearm, you can choose to load it with a single bullet instead of its maximum amount. If you do, the next ranged attack made with that firearm before it’s reloaded again deals extra damage on a hit depending on the firearm’s Barrel value, as detailed in the Damage per Barrel Value table.

Once you deal this extra damage, you can’t do so again until the start of your next turn.

Damage per Barrel Value
Reload ValueExtra Damage
Barrel (1)None
Barrel (2)1d6
Barrel (3)2d6
Barrel (4)3d6
Barrel (5)4d6
Barrel (6)5d6

Level 15: Steady Breath

By drawing in your breath, you steady both body and mind. As a Bonus Action, you can start holding your breath until the start of your next turn or until you lose Concentration. If you fail an Intelligence, Wisdom, or Charisma saving throw during this time, you can choose to end Concentration on this effect to take your Close Call special Reaction without expending Moxie.

If you maintain Concentration on this effect for the full duration, you have Advantage on the first attack roll you make before the end of your turn.

Level 18: Re-Ricochet

You can fish for the perfect hit with clever, well-calculated plans… So what if they happen to be extremely convoluted? When you make a ranged attack roll using a firearm and hit, you can take your Calculated Ricochet special Reaction, causing it to miss instead so you can attack a different target.

In addition, after you take your Calculated Ricochet special Reaction, you can expend 1 Moxie to make an attack roll against a different creature within 30 feet of the second target, which can be the original one, using the same firearm and ammunition. The new roll is made with Advantage.


Created by

Ceadeus.

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