Keep Your Friends Close, and Your Enemies Closer
What’s even more painful than a bullet to the gut? A point-blank bullet to the gut, of course. Sluggers exchange the relative safety of distance and cover for the exhilarating chaos of close-quarters combat, leveraging their superior agility to run circles around their foes and bring them down with a combination of blade and bullet. Detractors accuse these Gunners of simply covering for their poor aim, but curiously enough, they rarely voice this opinion within earshot of one.
There are many reasons why you may have chosen to be a Slugger. Perhaps you’re a thrill seeker who thrives on high-risk, high-reward tactics. You could be a maverick inventor who sought to merge firearms with melee weapons against the recommendations of your colleagues and in flagrant violation of local safety ordinances. Or maybe you do have bad aim—no one needs to know! Whichever the case, you’re among the rare few Gunners whose foes desperately wish would keep their distance.
Any foe that thinks you won’t be as dangerous up close as you are from a distance is in for a very painful realization. You gain proficiency in the Acrobatics skill, and it becomes an extra Lucky Skill for you, as per your Lucky Skill class feature
In addition, you gain proficiency with Martial weapons that lack the Two-Handed property.
Alternating between gunshots and melee attacks, you unleash devastating combos. You learn unique ways to gain and expend Moxie.
Blade & Bullet. The first time you hit with a ranged attack using a firearm and a melee attack on the same turn, you gain 1 Moxie.
Tacticool Reload. Immediately after you reload a firearm, you can expend 1 Moxie as a special Reaction to make a melee attack with a weapon or an Unarmed Strike.
Quick feet and quicker fingers are a deadly combination on the battlefield. When you gain or expend 1 or more Moxie, you can move up to 5 feet without provoking Opportunity Attacks. If the triggering Moxie is being expended as part of a Reaction, you can choose to move before or after you take that Reaction.
You love the smell of powder burn in the morning. When you apply attachments at the end of a Long Rest, you can apply the Sawed-Off Barrel attachment to one of your firearms, even if the firearm already has a different Barrel attachment. This extra attachment doesn’t count against your total number of attachments or the maximum attachments a firearm can hold.
Your heightened reflexes allow you to deflect attacks using your firearms. When a creature hits you with a melee attack while you’re holding a firearm, you can take a Reaction to add a +2 bonus to your Armor Class against that attack, potentially causing it to miss.
You come alive under the high pressure of emergencies and crises. When you finish a Short Rest, you can regain the use of your Adrenaline Rush feature. The second time you use your Adrenaline Rush feature before taking a Long Rest, you gain half as much Moxie from it.
After you regain the use of Adrenaline Rush in this way, you can’t do so again until you finish a Long Rest.
Each missed opportunity for an opponent is a new opportunity for you. The bonus to AC from your Concealed Parry feature increases to +3. If the triggering attack misses, you can make a melee attack with a weapon or an Unarmed Strike against the attacking creature as part of the same Reaction.