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Monster Manual 2024

Gnoll Pack Lord
MEDIUM FIEND

Rising above other gnolls with their viciousness and physical prowess, gnoll pack lords terrorize weaker gnolls into their service. These brutes drive other gnolls to acts of great violence, then claim the best of their servants’ spoils.

Armor Class: 15

Initiative: +6 (16)

Hit Points: 49 9d8+9

Speed: 30 ft

Challenge: 2 (XP 450; PB +2)
    MOD SAVE
STR 16 +3 +3
DEX 14 +2 +2
CON 13 +1 +1
    MOD SAVE
INT 8 -1 -1
WIS 11 +0 +0
CHA 9 -1 -1

Senses: Darkvision 60 ft.; Passive Perception 10

Languages: Gnoll


Actions

Multiattack. The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.   Bone Whip. Melee Attack Roll: +5, reach 10 ft. Hit: 8 ( 2d4+3 ) Slashing damage.   Bone Javelin. Ranged Attack Roll: +5, range 30/120 ft. Hit: 7 ( 1d8+3 ) Piercing damage.   Incite Rampage (Recharge 5–6). The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.


Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.


Created by

Guardaboschi.

Statblock Type

Monster/NPC

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