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Primal Guardian
MEDIUM BEAST NEUTRAL

Armor Class: 12 plus your Constitution modifier

Initiative: +1 (11)

Hit Points: 6 plus six times your Barbarian level (the beast has Hit Dice [d10s] equal to your Barbarian level)

Speed: 30 ft.; Fly 40 ft. (Sky only Swim 40 ft. (Sea only)

Challenge: 0 (XP 0; PB PB equals your Proficency Bonus)
    MOD SAVE
STR 15 +2 +2
DEX 12 +1 +1
CON 16 +3 +3
    MOD SAVE
INT 4 -3 -3
WIS 12 +1 +1
CHA 6 -2 -2

Senses: Darkvision 60 ft, Passive Perception 11

Languages: Understands the languages you know


Traits

Protective Instinct. When the guardian becomes Bloodied, it gains Temporary Hit Points equal to half of its maximum Hit Points and is enraged for 10 minutes. While enraged, Hostile creatures within 5 feet have Disadvantage on attack rolls against creatures other than the guardian.

Vigilant. The guardian can’t be surprised.

Wild Bond. Add your Proficiency Bonus to any ability check, attack roll, or saving throw the beast makes.


Actions

Natural Weapons. Melee Attack Roll: Bonus equals your attack modifier using Strength, reach 5 ft. Hit: 1d4 + 2 plus your Rage Damage bonus Bludgeoning, Piercing, or Slashing damage (your choice when you summon the beast).


Reactions

Body Block. Trigger: When a creature the beast can see attacks a target other than itself that is within 5 feet of it. Response: The guardian takes the damage instead of the target.


Created by

Ceadeus.

Statblock Type

Monster/NPC

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