These barbarians consider themselves natural weapons, born of the gods to stand against the enemies of their chosen deity. The Old Gods represent raw power, the untamed wild, and traditional worship. A barbarian who follows the Old Gods is often close to nature, and sees glorious battle as the arena of their gods, and their purpose is to destroy the enemies of their chosen god.
You are relentless in battle, filled with a bloodlust and rage of the Old Gods. You are proficient with improvised weapons. Your unarmed strike and attacks with any melee weapons or improvised weapons that aren’t light deal damage equal to 1d8 plus your Strength modifier.
While you are raging, you gain the following benefits:
Ancient Throw. All melee weapons you wield that aren’t light gain the heavy and thrown properties, including improvised weapons. A weapon which doesn’t specify a thrown range gains a range of 30/60 while you are wielding it.
Relentless Grasp. Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to Grapple or Shove that creature as part of the same attack.
Compensation. If your size is Small, you don’t have Disadvantage on attack rolls when wielding a heavy weapon.
Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities:
Intimidating. You gain proficiency in Intimidation if you don’t already have it, and add twice your proficiency bonus to Intimidation checks.
Powerful Form. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled.
You gain a climb speed equal to your walking speed. Additionally, your ability to grab enemies and turn anything into a weapon grows stronger. You gain the following benefits
Powerful Grip. You can try to Grapple or Shove a creature up to two size categories larger than you.
Unimpeded. Your speed is no longer halved when you try to move a creature you’re Grappling.
Forceful Blows. Your unarmed strikes and attacks with improvised weapons can deal your choice of Force damage or its normal damage type.
Improvised Creature. You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet.
Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain Hit Points as if you had finished a Short Rest.
While you are raging, if you reduce a creature to 0 Hit Points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you.
Any enemies that can see you must make a successful Wisdom saving throw or become Frightened of you for the next minute. The save DC is 8 + your proficiency bonus + your strength modifier.
Once you use this feature, you must finish a Short or Long Rest you can do so again.
The Old Gods have chosen you as their divine weapon, a tool to be used against evil. You gain the following benefits:
Savage Attacks. When you are raging, you can attack three times whenever you take the Attack action on your turn.
Colossal Grappling. You can grapple or shove any creature, regardless of size.
Wrathful Throw. You can add your Strength score to the range of all thrown weapons.
Shove. When you Shove a creature, you can push it 10 feet.