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Circle of the Hive

Druids of the Circle of the Hive share their body with a plethora of tiny arthropods—insects, arachnids, or even crustaceans. These symbiotes call such druids home, living within their skin, clothes, and hair. This habitation might manifest as a honeycomb-like hive, a silky subcutaneous trapdoor (below which lurks a spider), or butterfly chrysalids hanging from their hair.

Druids of this circle relish creating a moving biosphere that sustains a variety of organisms, often seeking out new and exotic species as symbiotic lodgers. These creatures are a part of the druid, nourishing and protecting the druid as the druid nourishes and protects its tenants.

Features

Level 3: Circle of the Hive Spells

When you reach a Druid level specified in the Circle of the Hive Spells table, you thereafter always have the listed spells prepared.

Circle of the Hive Spells
Druid LevelPrepared Spells
3Blur, Swarm, Web
5Fly, Hypnotic Pattern
7Arcane Eye, Giant Insect
9Insect Plague, Mislead

Level 3: Swarm Shape

When you use your Wild Shape feature, you can turn into a swarm of creatures, adhering to the normal limitations on CR and speed

Level 3: Symbiotic Biosphere

The symbiotes that inhabit your body flit in and around you, harmless until threatened. As a Bonus Action, you can release pheromones, stimulating hyper-aggression in your symbiotes for the next minute. When you are targeted by a melee attack from a creature within 15 feet of you on its turn, you can cause the swarm to retaliate, forcing the attacker to make a Constitution saving throw against your druid spell save DC. A creature takes 2d6 Poison damage on a failure, or half as much damage on a success. The Poison damage increases to 3d6 at level 6, 10 ( 4d6 ), and 14 ( 5d6 ). After the swarm retaliates in this way, it can’t do so again until the start of your next turn.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once) and regain all expended uses when you finish a Long Rest.

In addition, you can communicate with arthropods using pheromones, conveying basic emotions and ideas

Level 6: Protect the Monarch

Your connection to the arthropods you host becomes deeper; they regard you as a worker bee would its queen, and they gladly sacrifice themselves to protect you. While your Symbiotic Biosphere feature is activated, whenever you take damage from a source you can see, you can use your Reaction to command the insect symbiotes to swarm in front of you, deflecting some of the incoming energy. You reduce the incoming damage by an amount equal to your Wisdom modifier plus half your Druid level

Level 10: Honeydrenaline

You have attracted a species of flying arthropod that produces a mixture of sugar and adrenaline with amazing, stimulating properties. As a Bonus Action, you can send these creatures to invigorate a willing creature you can see within 30 feet of you. The creature regains Hit Points equal to your Druid level and can immediately use its Reaction to move up to its speed. This movement doesn’t provoke Opportunity Attacks.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 14: Swarmsense

Hosting such a variety of tiny beings has permanently altered your personal biosphere. You gain the following benefits:

Swarmsense. Blindsight and Tremorsense out to a range of 10 feet.

Acquired Tolerance. Resistance to Poison damage and Immunity to the Poisoned Condition.

Hive Mind. Advantage on saving throws made to maintain your Concentration.

Initiative. Advantage on Initiative rolls.


Created by

Ceadeus.

Statblock Type

Subclass

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