Green Porthosian Missile
1-level Evocation
Casting Time: 1 action
Range/Area: 120"
Components: Verbal, Somatic
Duration: Instant + rounds = magician proficiency bonus
Damage/Effect: Poison
Calling upon the magic of fallen Porthos, a magician creates two glowing green Porthosian arrows with splayed heads.
Each arrow hits a creature of zis choice that ze can see within range. They cannot be directed against the same target.
The green Porthosian arrow deals 1d4 + half magician proficiency bonus in poison damage and the creature must make a constitution savings throw or be effected by the
spasmodic condition until the start of the magician's next turn.
At higher levels: When cast using higher spell levels, for each two spell slots:
- damage increases by half magician proficiency
- spasmodic effect increases by 1 round (target allowed a constitution save additional round or be effected, even if previous savings throws were succesful)
Available for: Atlantis 12th Iteration