Green Porthosian Missile

1-level Evocation

Casting Time: 1 action
Range/Area: 120"
Components: Verbal, Somatic
Duration: Instant + rounds = magician proficiency bonus
Damage/Effect: Poison
Calling upon the magic of fallen Porthos, a magician creates two glowing green Porthosian arrows with splayed heads.   Each arrow hits a creature of zis choice that ze can see within range. They cannot be directed against the same target.   The green Porthosian arrow deals 1d4 + half magician proficiency bonus in poison damage and the creature must make a constitution savings throw or be effected by the spasmodic condition until the start of the magician's next turn.  
At higher levels: When cast using higher spell levels, for each two spell slots:
  1. damage increases by half magician proficiency
  2. spasmodic effect increases by 1 round (target allowed a constitution save additional round or be effected, even if previous savings throws were succesful)
Available for: Atlantis 12th Iteration

Created by

Holocene Witches.

Statblock Type

Spell

Link/Embed