Homebrew

Therassian Knight
MEDIUM HUMANOID

The Elite warriors of the Kingdom. Commanders of lesser people and great fighters themselves.

Armor Class: 20 (Plate and shield)

Initiative: +0 (10)

Hit Points: 60

Speed: 30 ft

Challenge: 5 (XP 1800; PB +3)
    MOD SAVE
STR 18 +4 +4
DEX 11 +0 +0
CON 14 +2 +5
    MOD SAVE
INT 11 +0 +0
WIS 11 +0 +3
CHA 16 +3 +3

Skills: Perception +3

Senses: Darkvision 60 ft., Passive Perception 13

Languages: Common, Elven


Actions

Multiattack. The knight makes two attacks, using Longsword or Heavy Crossbow in any combination.   Longsword. Melee Attack Roll: 1d20+9 , reach 5 ft. Hit: 10 1d8+4 Slashing damage.   Heavy Crossbow. Ranged Attack Roll: 1d20+5 , range 100/400 ft. Hit: 11 1d10 Piercing damage.


Bonus Actions

Divine Smite. On Successful hit, add 2d8 Radiant damage.


Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.


Created by

nasandre.

Statblock Type

Monster/NPC

Link/Embed