Homebrew
| MOD | SAVE | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 20 | +5 | +9 |
| WIS | 15 | +2 | +6 |
| CHA | 16 | +3 | +3 |
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects. Magic Aptitude. 8 points of magic aptitude and 8 Power Die (d10).
Multiattack. The archmage makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: 1d20+9 , reach 5 ft. or range 150 ft. Hit: 4d10+5 Force damage.
Ice Knife (level 4). Ranged Spell Attack Rolls 1d20+9 , 240 ft range, ignores cover. Hit: 1d10 Piercing damage and Dexterity Saving Throw, on failure 5d6 Cold damage.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation, Ice Knife (level 4 version)
2/Day Each: Fly, Cone of Cold (level 7 version) Lightning Bolt (level 7 version)
1/Day Each: Tidal Wave (level 9 version; 10d8), Mind Blank (cast before combat), Scrying, Teleport, fire shield
Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.