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Fabricant du Renoir 'Esprit' Subsonic Rifle in Dungeons & Dragons 5e

Dustriders

Fabricant du Renoir 'Esprit' Subsonic Rifle

Weapon

Uncommon

Mods
  • Accessories
  • Barrel
  • Magazine
  • Sight
  • Stock
  •   Magazine Size: 6 (each D12 counts as one shot)   Fire Modes: 3d12 (Burst), 1d12 (Single Shot)   Cartridge: Rifle   Special Maneuver
  • Aimed Shot - Fire one HP IV shot (1d12) with a +7 bonus to hit as an attack before moving on your turn.
  • Called Shot - Designate a specific body part to hit as an attack and deal specific conditions to the target. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.

  • Torso: The target is dazed until the start of your next turn
    Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
    Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn     Special Properties
  • High Powered I
  • Integrally Suppressed - Attacks with advantage deal your Proficiency Bonus in extra damage.
  • Stealthy - Firing this weapon does not alert enemies that are outside of initiative or when you attack while hidden. After attacking, roll a Stealth check versus the target's Passive Perception.
  • Marksman Rifle - Bonus of +5 to hit at ranges greater than 60ft
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload.   Jamming: This weapon does not jam.   Handling: 2-handed

    Fabricant du Renoir, some time during the interim period after The Great War, was contracted to make a high precision, integrally suppressed bolt action rifle, intended for use by special forces and intelligence operatives of the Verdoyant Coalition. It sports a lacquered mahogany frame and a comically oversized 20" suppressor, with some of the most complicated baffle systems that were available at the time. The 'Esprit' was named for how its users could vanish without a trace like a spirit or ghost. Its main drawback is that its rounds do not travel nearly as far as other marksman rifles.

    Type Damage Damage Range
    Martial Ranged 3d12 (Burst), 1d12 (Single Shot) Piercing 135/270


    Weight: 11lbs


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