Suit of Radiance

Armor (Heavy)

Legendary Trial of Illumination

Radiant Shield:
As a reaction when you are hit by an attack, you can release a burst of radiant energy. The attacker must make a DC 20 Dexterity saving throw or take 4d10 radiant damage and be blinded until the end of their next turn. This ability can be used three times per long rest.  
Beacon of Progress:
The armor emanates an aura of advancement in a 30-foot radius. Allies within this aura gain the following benefits: Advantage on saving throws against being frightened or charmed. +2 to Intelligence-based ability checks and saving throws.
Light of Ealdir:
As an action, you can unleash a blinding radiance from the armor, illuminating an area in a 60-foot radius. Hostile creatures in the area must succeed on a DC 20 Constitution saving throw or take 5d10 radiant damage and be blinded for 1 minute. On a successful save, they take half damage and are not blinded. This ability can be used twice per long rest.  
Technological Insight:
While wearing the Suit of Radiance, you gain proficiency with Tinker’s Tools and Arcana. If you are already proficient, your proficiency bonus is doubled.  

Enhanced Properties (Attuned)

When attuned to the Suit of Radiance, its full potential is unlocked, granting unparalleled power and utility.  
Radiant Perfection:
The armor’s AC increases to 22, and you gain immunity to radiant and fire damage.  
Arcane Amplification:
While attuned, you can store up to three spells in the armor. These spells can be of 5th level or lower and are castable as a bonus action. You regain these spells after completing a long rest.  
Solar Flare Strike:
When you deal melee damage while wearing the armor, you can channel radiant energy into the strike. The target takes an additional 6d10 radiant damage. This ability can be used three times per long rest.  
Luminous Transcendence:
Once per long rest, you can activate the Suit of Radiance to transform into a beacon of celestial energy for 1 minute:
  • You gain a flying speed of 60 feet.
  • All spells and abilities you cast deal an additional 2d10 radiant damage.
  • Hostile creatures within a 30-foot radius of you take 4d10 radiant damage at the start of their turns.
  • Allies in the radius regain 2d10 hit points at the start of their turns.
When the transformation ends, you must succeed on a DC 22 Constitution saving throw or gain one level of exhaustion.

The Suit of Radiance is a magnificent set of armor forged from gleaming gold and silver, accented with intricate patterns of arcane glyphs and runes. It shimmers with a constant radiant glow, emanating a warmth that inspires hope and awe. Created by Ealdir, the god of Day, Technology, Advancement, and Magic, this armor symbolizes the unyielding pursuit of progress and enlightenment, blending technology with divine radiance.

Type AC STR Req. Stealth Dis.
Heavy 20 18+ Yes



Created by

pjmc127.

Statblock Type

Item

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