Ring of Seasons

Ring

Legendary The Cycle’s Trial

Seasonal Control:
As an action, you can shift the season in a 1-mile radius around you to spring, summer, autumn, or winter. The effects last for 24 hours or until you choose to change the season again. Each season grants the following properties:
  • Spring: Plants bloom, and the area becomes lush and fertile. Creatures in the area regain an additional 1d8 hit points whenever they are healed.
  • Summer: Heat intensifies, drying out the land. Hostile creatures in the area have disadvantage on Constitution saving throws and take 1d8 fire damage at the start of their turns if wearing heavy armor.
  • Autumn: Leaves fall, and a chill fills the air. Creatures of your choice must make a DC 18 Dexterity saving throw or treat the area as difficult terrain. Allies in the area have advantage on saving throws against fear.
  • Winter: Snow blankets the ground, and the air grows frigid. Hostile creatures in the area take 2d8 cold damage if they end their turn in the area, and their movement speed is reduced by 10 feet.
Nature's Harmony:
While wearing the ring, you can cast Speak with Plants and Control Weather once per long rest without expending a spell slot.
Growth and Decay:
You can accelerate the growth or withering of plants within a 100-foot radius. As an action, you can choose one of the following effects:
  • Instantly grow vegetation to full maturity.
  • Cause existing vegetation to wither and die, creating an area of difficult terrain for 1 hour.

Enhanced Properties (Post-Attunement)

When attuned, the Ring of Seasons unlocks its full potential, connecting its wearer to the primal forces of nature.  
Endless Renewal:
You gain the ability to cast Regenerate once per long rest. While in spring, you and your allies regain 1d8 hit points at the start of each of your turns.
Scorching Radiance:
While in summer, your melee attacks deal an additional 2d8 fire damage, and creatures within 10 feet of you take 1d8 fire damage at the start of their turns.
Autumn Harvest:
While in autumn, you can harvest magical fruits or seeds once per day. Each fruit heals 4d8 hit points or grants the consumer temporary hit points equal to your level.
Frozen Fortress:
While in winter, you are immune to cold damage, and hostile creatures within 30 feet of you have disadvantage on saving throws against your spells or abilities.

Special Ability: Eternal Equinox

Once per long rest, you can invoke the Ring of Seasons to create an Eternal Equinox, harmonizing the effects of all four seasons in a 2-mile radius for 10 minutes. During this time:  
  • All plants in the area flourish and become imbued with magic, creating an aura of vitality that grants allies within the radius 10 temporary hit points at the start of their turns.
  • Hostile creatures in the radius take 6d10 damage (fire, cold, or radiant, your choice) at the start of their turns.
  • Weather patterns shift in your favor, negating harsh conditions and granting advantage to all Wisdom (Perception) and Dexterity (Stealth) checks for allies in the area.
  • When the Eternal Equinox ends, the land remains in a state of balance for 24 hours, ensuring fertility, harmony, and natural protection.

The Ring of Seasons is a stunning, nature-inspired artifact forged from an alloy of vibrant green, gold, and silver metals. Its band is engraved with intricate depictions of the four seasons: blooming flowers for spring, radiant sunlight for summer, falling leaves for autumn, and icy snowflakes for winter. As the wearer’s emotions shift, the ring subtly changes to reflect the corresponding season. Created by Fretil, the goddess of Nature, Seasons, Fertility, Childbirth, and Plants, the ring symbolizes the cyclical beauty and balance of life and grants its wearer the power to harmonize the world’s natural rhythms.



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pjmc127.

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