Arda

Weapon

Legendary Trial of the Soul’s Archer

Astral Arrows:
When you attack with Arda, the arrows deal psychic damage instead of physical damage. Creatures with no soul (e.g., constructs) are immune to this damage.
Soul Severance:
On a critical hit, the target must make a DC 18 Constitution saving throw. On a failed save, the target’s soul is partially severed, reducing their maximum hit points by an amount equal to the psychic damage dealt. This effect lasts until the creature finishes a long rest or receives healing from a Greater Restoration spell or similar magic.
Empathic Strike:
You can choose to deal non-lethal damage with Arda, rendering a creature unconscious rather than killing them. Creatures brought to 0 hit points in this way fall into a deep, dreamlike state and are immune to further damage until awakened.
Soul Piercer:
The bow’s arrows ignore resistance to psychic damage, and creatures immune to psychic damage instead take half damage.

Enhanced Properties (Post-Attunement)

When attuned, Arda reveals its true astral potential, connecting its wielder to the plane of emotions and souls.  
Luminous Guidance:
As a bonus action, you can grant yourself or an ally advantage on their next attack roll or saving throw. This ability can be used three times per long rest.
Spectral Barrage:
Once per short rest, you can unleash a flurry of astral arrows. As an action, make an attack against up to three creatures within range. Each target takes 4d10 psychic damage on a hit.
Soul Binding:
Once per long rest, you can tether the soul of a creature you strike. For 1 minute, the creature cannot regain hit points or gain temporary hit points. Additionally, its speed is reduced by half, and it has disadvantage on saving throws against being frightened.

Special Ability: Harbinger of Redemption

Once per long rest, you can invoke Arda’s full power to create a celestial display of astral energy. As an action:  
  • Choose up to 5 creatures within 120 feet. Each creature must make a DC 22 Wisdom saving throw. On a failed save, they take 8d12 psychic damage as their souls are struck with overwhelming force. On a successful save, they take half damage.
  • Allies within the area are inspired by the radiant energy, regaining hit points equal to 6d10 and gaining advantage on all saving throws for 1 minute.
When the effect ends, the area is left shimmering with astral light, creating dim light in a 60-foot radius for 10 minutes.

Arda, the Astral Bow, is a masterfully crafted weapon of celestial beauty. Its frame is made of a shimmering, translucent material that seems to shift between silver and pale gold, and its string appears as a thin strand of starlight. When drawn, the bow manifests ethereal arrows of pure astral energy, which strike at the very essence of a creature’s soul. Created by Psyche, the goddess of the Soul, Music, Redemption, and Emotions, Arda is a weapon of profound power, designed to harm the spirit rather than the body, making it an exceptional tool for those who understand the delicate balance between destruction and redemption.

Type Damage Damage Range
Martial Ranged 2d8+DEX+PROF+3 Psychic 150/600 ft



Created by

pjmc127.

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