Dregrhul

Armor (Heavy)

Legendary Trial of Endurance

Living Armor:
Dregrhul automatically regenerates itself if damaged. At the start of each of your turns, the armor regains 10 hit points as long as you are in contact with stone, metal, or earth. If completely destroyed, it fully reforms over 1 minute in a location where sufficient material is present.
Unyielding Defense:
You gain resistance to bludgeoning, piercing, and slashing damage from all sources while wearing the armor.
Earth’s Resilience:
If you drop to 0 hit points while attuned to Dregrhul, the armor immediately stabilizes you, encasing you in a protective stone cocoon. You regain 10 hit points at the start of your next turn. This effect can occur once per long rest.

Enhanced Properties (Post-Attunement)

Grounded Might:
While attuned, you cannot be moved against your will, knocked prone, or restrained unless you choose to be.
Regenerative Shield:
You gain temporary hit points equal to 10 + your Constitution modifier at the start of each of your turns while standing on stone, metal, or earth.
Earthen Stride:
Your movement is unhindered by rough terrain, and you gain a burrow speed of 30 feet, allowing you to move through stone and earth as if they were air.
Titan’s Presence:
While wearing Dregrhul, you exude an aura of unshakable dominance. Creatures of your choice within 30 feet have disadvantage on attack rolls against you, and allies gain advantage on Strength checks and saving throws.

Special Ability: Earthbound Bastion

Once per long rest, you can invoke Earthbound Bastion, channeling the full power of Dregrhul:   As an action, you become an unmovable fortress for 1 minute:
  • Your AC increases to 26, and you gain immunity to all nonmagical damage.
  • You can use your reaction to absorb attacks targeted at allies within 30 feet, redirecting them to yourself.
  • Each turn, you can cause spikes of stone to erupt from the ground in a 30-foot radius, forcing creatures of your choice to make a DC 20 Dexterity saving throw or take 6d10 piercing damage and be restrained until the end of their next turn.
  • At the end of the effect, you regain 50 hit points if standing on stone, metal, or earth.

Dregrhul (Stonebound Husk in a Nordic-inspired tongue) is a divine masterpiece forged from the raw essence of stone and metal, bound directly to its wearer’s body like a second skin. The armor shifts and molds seamlessly, moving with the wielder as if alive. Its surface is a blend of jagged stone and gleaming metal veins, emanating the eternal power of the earth.

This exoskeletal armor, gifted by Terras, god of Stone, Earth, Caves, Mountains, and Metal, is unmatched in durability, shielding its wearer with unbreakable strength. Even if damaged, Dregrhul regenerates itself, drawing sustenance from nearby stone, metal, or earth, making it indestructible in any environment dominated by the natural world.

Type AC STR Req. Stealth Dis.
Heavy 22 20+ No



Created by

pjmc127.

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