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Agent 221

Medium half elf (leader of Isyok strike force 221) , Chaotic Neutral

Armor Class 15 (studded leather, 17 with mage armor)
Hit Points 75 [9d10+3]
Speed 30ft

STR
16 +3
DEX
15 +2
CON
16 +3
INT
15 +2
WIS
12 +1
CHA
15 +2

Saving Throws str+6, Cha +6
Skills

Arcana +6, athletics +9, intimidation +9, perception +4

Senses

Passive Perception 14, Darkvision 60ft

Languages Common, deep speech, undercommon, draconic, orc, telepathy 80ft
Challenge 17


Description

A half elf high ranking agent of Isyok

Ideals

Rules: I must fallow Algeron

Bonds

Isyok saved me I will save them.

Flaws

Everyone could be an aberration.

Suggested Environments

Isyok base, settlment 001, the wasteland.


Agent 221's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will:

hunters mark, shocking grasp, true strike, cure wounds

1/day:

steel wind strike, staggering smite, greater invisibility

3/day:

magic weapon, spike growth, shining smite, heat metal, lightning arrow, dispel magic


magic resistance: Agent 221 has advantage on saving throws against spells and other magical effects.

hunter of aberrations: agent 221 has advantage on attacks against aberrations, and if he casts hunter's mark on one it uses a d8 instead of a d6


Actions

Multiattack. agent 221 makes two attacks with his needler pistol or 4 attacks with his dagger.

dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 1D4+3 piercing damage.

Needler pistol (70 shots): Ranged Weapon Attack: +5 to hit, range 60/100 ft., one target. Hit: 20 (8D4) piercing damage.

Put out of misery (1/day): he makes a needler pistol attack against a creature with 1/4 of its hp, if this attack hits the creature instantly dies.


 

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