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Dustriders

Lance

Weapon

Common

Mastery Archetype: Lance   Mods
  • Grip
  • Haft
  • Point
  •   Maneuvers
  • Lunging Thrust - Step forward 5 feet to make an attack against an opponent within 15 feet of you and return to where you were standing without using movement or provoking opportunity attacks. This maneuver can be performed once per turn.
  • Imparted Force - After moving 20 feet or more on your turn in a straight line towards an opponent, make a melee weapon attack. If successful, you deal an additional 1d12 Piercing damage on top of your normal attack. If attacking from a vehicle against an exposed opponent, the additional damage increases to 2d12 Piercing damage after moving 180 feet, or 4 hexes, on the vehicle.
  •   Special Maneuvers
  • Piercing Strikes - As a single Attack action while the weapon is held in both hands, make a number of attacks up to or equal to your Dexterity or Strength modifier, dealing 1d12 AP III Piercing Damage to chosen targets within 10 feet of you on a hit. You must make an attack roll for each target. Once you have successfully used this maneuver and landed at least one attack, you cannot use it again until you finish a Short or Long rest.
  • Run Them Through - As part of a successful attack against a target more than 5 feet away from you, you keep pushing, spending 10 feet of movement for every 5 feet you move, dealing an additional 1d12 AP IV Piercing damage for every 5 feet the target is pushed. If the target is pushed into a wall, they are pinned and restrained until the start of your next turn. Once you have successfully used this maneuver, you cannot use it again until you finish a Short or Long rest.
  •   Properties
  • Armor Piercing IV
  • Finesse
  • Heavy
  • Long Polearm - This weapon is awkward to use in close quarters. If you are flanked by opponents in melee, they impose disadvantage on your attacks with this weapon.
  • Reach
  •   Special Properties
  • Cavalry Melee Weapon - While you are mounted atop a vehicle or an animal mount, this weapon gains an additional bonus equal your Proficiency Bonus for your attack rolls and damage rolls.
  • Hemorrhaging - When you push a target with the Run Them Through maneuver or make two or more successful attacks with the Piercing Strikes maneuver against a single target, the target must make a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + your Dexterity or Strength modifier, whichever is higher, or take 1d12 Bleed damage.
  • Staggering
  •   Weight: 8   Handling: 2-handed

    It's not clear where the venerable lance originates, maybe some time between Antiquity and the Machinist's Revolution, but it has found a new home atop the iron steeds of the afterworld: dieselbikes. When couched, or braced against the torso, the added momentum from the vehicle imparts tremendous force in a singular, piercing point. It has been an outdated weapon for some time, with its use fading at the very early onset of the Great War in The Last Century, but unconventional methods of combat have surfaced once again. Some are fashioned from modified rebar with a pointed tip.

    Type Damage Damage Range
    Martial Melee 2d12 Piercing Melee, Reach of 10ft.


    Weight: 8lbs


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