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Dustriders

Halberd

Weapon

Common

Mastery Archetype: Halberd   Mods
  • Grip
  • Head
  •   Maneuvers
  • Carry the Momentum - Once per turn, if you miss the target with an attack, you can bring the weapon back around and make another attempt at an Attack for 1d8 AP II Slashing damage.
  • Lunging Thrust - Step forward 5 feet to make a normal Attack against an opponent within 15 feet of you and return to where you were standing without using movement or provoking opportunity attacks. This maneuver can be performed once per turn.
  • Piercing Spike - Rotate the weapon and make an attack with the spike of the weapon, dealing 2d8 AP V Piercing damage. This deals an additional amount of Piercing damage to Constructs and Vehicles, equal to your Proficiency Bonus.
  •   Special Maneuvers
  • Dismounter - Upon making a successful attack against a mounted target, whether they're on a vehicle or a creature mount, you can attempt to force them off by using a Bonus Action. The target must make a Strength saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength modifier. On a failed save, the target is thrown off of their vehicle or creature mount and takes falling damage from Falling Off. On a successful save, a target stays on their vehicle or creature mount.
  • Sweeping Attack - As an attack while the weapon is held in both hands, make a sweeping attack with the bladed tip of the weapon, dealing 1d8 AP II Slashing Damage to up to three targets within 10 feet of you. Each target must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength Modifier or take damage. This maneuver can be performed once per turn.
  •   Properties
  • Armor Piercing II
  • Reach - This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
  •   Special Properties
  • En Masse - When within 10 feet of an allied target, you add your Proficiency Bonus to your damage rolls and your Riposte and Parry rolls.
  • Hemorrhaging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d8 Bleed damage.
  •   Weight: 11   Handling: 2-Handed

    The proverbial multi-tool of the polearms world, the Halberd often has multiple types of heads as part of its assembly, typically with piercing ends and chopping ends.

    Type Damage Damage Range
    Martial Melee 2d8 Slashing Melee, Reach of 10ft.


    Weight: 11lbs


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