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Dustriders

Tabar-Zhindal

Weapon

Uncommon

Mods
  • Grip
  • Haft
  • Head
  •   Special Maneuvers
  • Carry the Momentum - If you miss the target with an attack, you can bring the axe back around and make another attempt at an Attack for 1d8 AP I Slashing damage.
  • Staggering Strike - Make an attack with the back end of the axe for 4d8 AP II Bludgeoning damage. On a successful attack, the target is Staggered until the start of your next turn.
  • Sweeping Attack - As an attack while the weapon is held in both hands, make a sweeping attack with the blade, dealing 2d8 AP I Slashing Damage to up to three targets within 5 feet of you. Each target must make a Dexterity saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Strength Modifier or take damage. Polearm users have disadvantage on their saving throw against this maneuver. Once you have used this maneuver, you must wait until after the end of your next turn before you can use it again.
  •   Properties
  • Armor Piercing IV
  • Heavy
  • Multiple Attack Types
  • Survival Tool - Gather double the materials gathered from wood when making survival checks.
  • Versatile
  •   Special Properties:
  • Cavalry Melee Weapon - While you are mounted atop a vehicle or an animal mount, this weapon gains an additional bonus equal your Proficiency Bonus for your attack rolls and damage rolls.
  • Hemorrhaging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d8 Bleed damage.
  • Maiming - This weapon has the potential to Maim the first target hit when rolling a critical success on an attack roll.
  • Staggering
  •   Weight: 7   Handling: Versatile

    Derived from both the Shedari and the Taala-Rasan kingdoms from before the Machinist's Revolution, this steel battle axe boasts a large crescent-shaped blade. It was originally designed for cavalry use. Its current iteration finds its home in the hands of Shedari ascetic warriors like the Dustwalkers, who choose to utilize martial combat mixed with spellcasting. The name Tabar-Zhindal roughly translates from Khar-Kushak to 'Saddle Axe of Steel'.

    Type Damage Damage Range
    Martial Melee 4d8 (2-handed), 3d8 (1-handed) None Melee


    Weight: 9lbs


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