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frosty bludgeon in Dungeons & Dragons 5e

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frosty bludgeon

Weapon (Light)

Rare Requires Attunement

It has 3 charges and regains all expended charges daily at dawn. It deals an extra 1d6 cold damage to any target it hits.

Once per turn when you hit or miss with a ranged attack using the Cane , you can choose to expend 1 of its charges to cause a dazzling flash of ice and light to erupt from the cane. Each hostile creature within 10 feet of the target must make a DC 15 Constitution saving throw; the target of the attack has disadvantage on the save. On a failed save, a creature takes 1d10 cold damage and 1d10 radiant damage and is blinded until the start of your next turn. On a successful save, a creature takes half as much damage and isn't blinded. In addition, friendly creatures within the effect's area gain resistance to cold damage for the next minute. The cane then crystalizes into solid ice, shatters, and reappears in a flash of light in your open hand or at your feet (your choice).

Light :A light weapon is small and easy to handle. When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.


Nonlethal The weapon is designed to incapacitate or is otherwise capable of delivering a hit that does not kill the target. Damage dealt with this weapon that reduces the target to zero hit points can immediately put the target in the unconscious state instead of killing them. They are considered stable in this state. All weapons may still be used to deal nonlethal strikes, but deal 1+STR bludgeoning damage instead of their typical value.



Type Damage Damage Range
Simple Melee 1d4 / 1d6 Cold 5ft



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