Statistics
Str 28 , Dex 15 , Con -, Int - , Wis 11 , Cha 1 ,
Base Attack: BAB +8 /+3 CMB: +17 CMD: 31
Feats:
Improved Initiative, Lightning Reflexes
SQ: Efficient Winding (Ex) A clockwork soldier can function for 2 days per Hit Die every time it is wound. Standby (Ex) A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the soldier’s wind-down duration. A clockwork soldier can exit standby as a swift action—if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.
Ecology
Organization: solitary, pair, trio, troop (3-8), or company (9-12 plus 1-4 clockwork servants)
Treasure: standard (+1 halberd, other treasure) XP 2,400