Statistics
Str 11, Dex 18, Con 12, Int 16, Wis 10, Cha 10
Base Attack: +0 CMB: -1 CMD: 13
Feats:
Improved Initiative, Weapon Finesse
Skills: Acrobatics +8, Bluff +4 (+7 with gnolls), Diplomacy +4 (+7 with gnolls), Disable Device +9, Disguise +4, Escape Artist +8, Fly +6, Handle Animal +0 (+4 with rodents), Intimidate +0 (+3 with gnolls), Knowledge (dungeoneering, local) +7, Perception +4 (+5 to find traps), Perform (any) +0 (+3 with gnolls), Sleight of Hand +8, Stealth +14, Use Magic Device +4
Racial Modifiers: +4 Handle Animal to influence rodents, +2 Stealth
Languages: Common, Gnoll, Halfling, Undercommon
SQ: cornered fury, finesse training, skulk, traits (pack savvy, reactionary), trapfinding (+1)
Ecology
Treasure: Combat Gear acid (2), smokestick; Other Gear ball (2 inch), belt pouch, burglar's outfit, caltrops (2), chalk (10), crude jewel necklace worth 13 gp, daggers (10), leather armor, rapier, sap, thieves' tools, 2 gp, 8 sp, 8 cp