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Ebony and Ivory in Dungeons & Dragons 5e

Excal-heim

Ebony and Ivory

Weapon

Rare "an extra pair of hands to help take out the trash."

Ammo(Bullet), Loading(6, 3 per), Occult
Base Weapon: Magnum

Action


Ebony (3 shot). Ranged Weapon Attack: Add Dex/Wis +2 to hit, range 20/60 ft, one target. Hit: 1d12+6 necrotic damage.

Bonus Action


Ivory (3 shot). Ranged Weapon Attack: +2 to hit, range 20/60 ft, one target. Hit: 1d12+6 radiant damage.

Weapon art:


Soul Clone. Magic Weapon Art: You create a duplicate of yourself. You can't have more than 1 soul clone at a time.

After 1 minute or when it drops to 0 hit points, it disappears, leaving behind no physical form.

It takes its turn one initiative after you and has the following stats.
Soul Clone's Max HP = 1/4 your max hp + 5.
Soul Clone's AC = 1/4 your AC + 10.


Actions. Soul Clone makes two Attack actions per turn. First with Soul Ebony and then Soul Ivory. If both guns are empty, the Soul Clone will spend its turn reloading them. Alternatively, The soul clone can take other actions as normal.

Soul Ebony (3 shot). Ranged Weapon Attack: +4 to hit, range 20/60 ft, one target.
Hit: 10 1d12 Necrotic + 4 Force damage.

Soul Ivory (3 shot). Ranged Weapon Attack: +4 to hit, range 20/60 ft, one target.
Hit: 10 1d12 radiant + 4 Force damage.


Additional rules for weapon arts can be found here: Soulcraft Weapons

Complicated Properties


Occult. You can use Wisdom as the modifier for this weapon.

Loading(6, 3 per). Reloading both Magnums takes 1 attack action, however, you may reload a single shot in each magnum for 1 bonus action.


Weight: 6 lbs (3 lbs x2)


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