Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage
Eye Rays. The Eyemite Beholder-Kin shoots one of the following eye rays at random, choosing one target within 30 feet of it.
1. Fear Ray: The targeted creature must succeed on a DC 13 Wisdom saving throw or be frightened for 1d4 rounds The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
2. Confusion: The targeted creature must succeed on a DC 13 Wisdom saving throw or it can't take reactions until the end of its next turn. On its turn, the target can't move, and uses its action to make a melee attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.
3. Ray of Frost: Same as the spell
4. Mage Hand: Same as the spell
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