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Eyemite Beholder-Kin in Dungeons & Dragons 5e

Eyemite Beholder-Kin

Tiny aberration, neutral evil
Armor Class 13
Hit Points 8hp (2d4+3)
Speed Hover: 40ft

STR
8 -1
DEX
16 +3
CON
12 +1
INT
2 -4
WIS
10 0
CHA
10 0

Skills Perception +2
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 12
Challenge 1/8


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage   Eye Rays. The Eyemite Beholder-Kin shoots one of the following eye rays at random, choosing one target within 30 feet of it.
1. Fear Ray: The targeted creature must succeed on a DC 13 Wisdom saving throw or be frightened for 1d4 rounds The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
2. Confusion: The targeted creature must succeed on a DC 13 Wisdom saving throw or it can't take reactions until the end of its next turn. On its turn, the target can't move, and uses its action to make a melee attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.
3. Ray of Frost: Same as the spell
4. Mage Hand: Same as the spell


 

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