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Weak Husk

Medium undead, any evil
Armor Class 15 (Natural Armor)
Hit Points 30 6d8
Speed 30ft

STR
11 0
DEX
17 +3
CON
10 0
INT
16 +3
WIS
10 0
CHA
6 -2

Saving Throws Dexterity, Constitution
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Condition Immunities Charmed, Exhaustion, Restrained, Prone
Senses Darkvision 60 ft., passive Perception 11
Languages Any that it knew in life, Abyssal
Challenge 1/2


The Husk's Spellcasting ability is Intelligence. +4 to hit, DC 13     Incorporeal Movement. The Husk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Shadowbound. The Husk can hide in dim light or darkness without requiring cover.


Actions

Draining Bite ] Melee Weapon Attack: +5 to hit, reach 5 ft., One target, Hit: 6 (1d6+3) piercing damage. The target must make a Constitution saving throw- on a failed save, they take an additional 5 (1d4+3) necrotic damage, and the Husk regains HP equal to the amount drained from the target. On a successful save, they take no additional damage.


 

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