The Husk's Spellcasting ability is Intelligence. +4 to hit, DC 13 Incorporeal Movement. The Husk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Shadowbound. The Husk can hide in dim light or darkness without requiring cover.
Draining Bite ] Melee Weapon Attack: +5 to hit, reach 5 ft., One target, Hit: 6 (1d6+3) piercing damage. The target must make a Constitution saving throw- on a failed save, they take an additional 5 (1d4+3) necrotic damage, and the Husk regains HP equal to the amount drained from the target. On a successful save, they take no additional damage.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!