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Fiendish Monstrous Centipede, Medium in Dungeons & Dragons 3.5

Fiendish Monstrous Centipede, Medium - CR: 1/2
SpeciesVermin
SubspeciesCentipede
SizeMedium
TypeMagical Beast (Extraplanar)
Hit Dice1d8+2 (6 hp)
Speed40 ft. (8 squares), climb 40 ft.
AbilitiesStr 13, Dex 15, Con 14, Int 3, Wis 10, Cha 2
Special QualitiesDarkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6
EnvironmentUnderground in an evil-aligned plane
OrganizationSolitary or colony (2–5)
TreasureNone
AlignmentAlways evil (any)
Advancement-
Level Adjustment-
Skills
Climb +10, Hide +10, Spot +4
Feats
Weapon Finesse
Combat
Initiative+2
Armor Class (AC)14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack+0
AttackBite +2 melee (1d6+1 plus poison)
Full AttackBite +2 melee (1d6+1 plus poison)
Space/Reach5 ft./5 ft.
Special AttacksPoison, Smite Good 1/day
SavesFort +4, Ref +2, Will +0
Description
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Consitution-based. The indicated damage is both initial and secondary damage.

Size: Medium Fort DC: 14 Damage: 1d3 Dex

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.

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