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Bonecracker (Froglok Ghast) in Dungeons & Dragons 5e

Bonecracker (Froglok Ghast)

Medium undead, chaotic evil
Armor Class 13
Hit Points 36 8d8
Speed 30ft Swim: 40ft

STR
16 +3
DEX
17 +3
CON
10 0
INT
11 0
WIS
10 0
CHA
8 -1

Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Grung
Challenge 2 (450 XP)


  • Stench. Any creature that starts its turn within 5 ft. of Bonecracker must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to Bonecracker's Stench for 24 hours.
  • Turn Defiance. Bonecracker and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
  • Amphibious. Bonecracker can breathe air and water.
  • Poisonous Skin. Any creature that grapples Bonecracker or otherwise comes into direct contact with Bonecracker’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the Bonecracker can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The poisoned creature is charmed and can speak Grung.
  • Standing Leap. Bonecracker’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.


Actions

Multiattack. Bonecracker uses Mesmerizing Chir (if available) and then makes two melee attacks.   Bite. Melee Weapon Attack: +3 to hit ( 1d20+3 ), reach 5 ft., one creature. Hit: 12 2d8+3 piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +5 to hit ( 1d20+5 ), reach 5 ft., one target. Hit: 10 2d6+3 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Warped Falchion. Melee Weapon Attack: +6 to hit ( 1d20+5 ), reach 5 ft., one target. Hit: 10 2d6+3 necrotic damage. This is a magical attack.   Mesmerizing Chirr (Recharge 6). Bonecracker makes a chirring noise to which frogloks, grungs and undead are immune. Each humanoid or beast that is within 15 feet of the him and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the Bonecracker’s next turn.

Reactions

Trill of Death. When reduced to half his starting hit points, Bonecracker's Mesmerizing Chirr recharges and he may immediately use it as a reaction.


 

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