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Ghastruct

Large large construct (undead), lawful evil
Armor Class 16
Hit Points 52 (8d10 + 8)
Speed 25ft

STR
18 +4
DEX
14 +2
CON
12 +1
INT
11 0
WIS
10 0
CHA
8 -1

Damage Resistances Necrotic, bludgeoning, piercing and slashing damage from non-magical weapons.
Damage Immunities Poison, psychic.
Condition Immunities Blinded, charmed, deafened, exhaustion, frightened paralyzed, petrified, poisoned.
Senses Darkvision 60 ft., passive Perception 10
Languages None
Challenge 2


Immutable Form. The ghastruct is immune to any spell or effect that would alter its form. Magic Resistance. The ghastruct has advantage on saving throws against spells and other magical effects. Magic Weapons. The ghastruct’s weapon attacks are magical. Turn Immunity. The ghastruct cannot be turned. Siege Monster. The ghastruct deals double damage to objects and structures. Stench. Any creature that starts its turn within 5 feet of the ghastruct must succeed on a DC 10 Constitution saving throw, or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghastruct’s stench for 24 hours.


Actions

Steel Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature and not undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, end the effect on itself on a success.


 

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