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Exceptional Vine Horror in Dungeons & Dragons 3.5

Exceptional Vine Horror - CR: 5
SpeciesPlant
SubspeciesVine Horror
SizeMedium
TypePlant (Aquatic)
Hit Dice5d8+30 (178 hp)
Speed30'; Swim 20'
AbilitiesStr 22, Dex 12, Con 23, Int 9, Wis 15, Cha 8
Special QualitiesCamouflage, Compression, DR 5/slashing, Plant Traits
EnvironmentWarm or temperate marsh or ocean
OrganizationUnique
TreasureNone
AlignmentNE
Advancement-
Level Adjustment-
Skills
Perception +8, Stealth +1 (+16 in swamps or areas of concentrated algae), Swim +16
Feats
Alertness, Improved Natural Attack (slam)
Combat
Initiative+1
Armor Class (AC)9 (20) [+3 base, +1 dex]; Flat-footed 9  
Base Attack+15%/+45% [+6]
Full Attack2 Slams +45% [+6] (max Huge)
Special AttacksAnimate Vines
SavesFort +10; Ref +2; Will +3
Description
Animate Vines (Sp): At will; as a standard action, a vine horror can use this ability to animate any single vine or similar kind of plant life within 90 feet. An animated vine fights as an assassin vine in all respects. An animated vine loses its ability to fight if the vine horror that animated it is incapacitated or moves out of range, or until the vine horror animates another vine (a vine horror can only control one vine at a time).

Compression (Ex): A vine horror can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.

Camouflage (Ex): A vine horror looks like a normal tangle of vines when at rest, requiring a DC 20 Perception check to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the vine horror.

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