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Supernatural Events in Dungeons & Dragons 5e

Supernatural Events

Roll the Dice
d100Event
1-5You were ensorcelled by a fey and enslaved for 1d6 years before you escaped.
6-10You saw a demon and ran away before it could do anything to you.
11-15A devil tempted you. Make a DC 10 Wisdom saving throw. On a failed save, your alignment shifts one step toward evil (if it's not evil already), and you start the game with an additional 1d20+50 gp.
16-20You woke up one morning miles from your home, with no idea how you got there.
21-30You visited a holy site and felt the presence of the divine there.
31-40You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain that it was an omen of some sort.
41-50You escaped certain death and believe it was the intervention of a god that saved you.
51-60You witnessed a minor miracle.
61-70You explored an empty house and found it to be haunted.
71-75You were briefly possessed. Roll a 1d6 to determine what kind of creature possessed you: 1, celestial; 2, devil; 3, demon; 4, fey; 5, elemental; 6, undead.
76-80You saw a ghost.
81-85You saw a ghoul feeding on a corpse.
86-90A Celestial or Fiend visited you in your dreams to give a warning of dangers to come.
91-95You briefly visited the Feywild or Shadowfell.
96-100You saw a portal that you believe leads to another plane of existence.

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