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Satyr

Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
age: Satyr mature and age at about the same rate as humans.But usually live up to 150
alignment: Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay
Size: Medium
speed: 35 feet
Languages: Two languages of your choice
race features:

Fey

Your creature type is fey, rather than humanoid.

Ram

You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier.

Magic Resistance.

You have advantage on saving throws against spells and other magical effects.

Mirthful Leaps.

Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Reveler

You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

Lover of Many

You cannot be affected by charm magic.

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