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Lineage Dhampir in Dungeons & Dragons 5e

Lineage Dhampir

Half dead Half mortal been cursed or born this way society sees you as a outcast something to be feared or as a abomination meant to be destroyed
ability score increase: Same as your base Race. // If you do not have a base Race, increase one Ability Score by 2 and increase a different score by 1, or you increase three different scores by 1.
age: up to 750 years
alignment: Any
Size: Medium
speed: Your base walking speed is 35 feet.
Languages: You can speak, read and write Common.
race features:

Creature Type

You are a Humanoid.

Size

You are Medium or Small, depending on your base race. If you do not have a base race, you choose the size when you gain this lineage.

Ancestral Legacy

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Deathless Nature

You don’t need to breathe.

Spider Climb

You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Vampiric Bite

Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
  • You regain hit points equal to the piercing damage dealt by the bite.
  • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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