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Vale Elf

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ability score increase: DEX: +2, CON:+1, INT: +1, WIS: +1
age: Vale Elves are an Ancient breed, many living thousands of years old.
alignment: Vale Elves range from good to evil, though a majority of them are chaotic to the societal structures of other races.
Size: Medium
speed: 30 feet
Languages: Common, Elvish, Sylvan, Primordial
parent race:
race features:
Average Height: 5´5˝–6´5˝
Average Weight: 110–180 lb.
Racial Ability Scores: DEX: +2, CON:+1, INT: +1, WIS: +1
Skill Bonuses: +2 Arcana, +2 Nature, +2 History
Vale Elf Lifetime of Learning: You take +1 to any skill of your choosing.
Nature's Gymnast: Vale Elves are used to sprinting and jumping through the canopies of their homelands, this makes them strong althletes and acrobats. +1 Athletics and Acrobatics.
Fey Origin: Your ancestors were native to the Feywild , so you are considered a fey creature for the purpose of effects that relate to creature origin.
Dark Vision: Vale Elves operate in the light of the moon, while also spending a lot of time in dense, vegetative forests, granting them Darkvision up to 60 feet.
Vale Horns: Vale Elves grow a set of horns. Attacking with these horns count as an unarmed strike.
Imbued Gemstone: Vale Elves as a transition into adulthood are imbued with a magical gemstone, acting as a catalyst to cast magic through. Pick a school of magic, you gain a +1 modifier to spells belonging to that school.
Vale Weapon Proficiency: You have proficiency with Longswords, Spears, Glaives, Long/Short Bows, Crossbows, and Hand Crossbows.
Trance: Rather than sleep, Vale Elves enter a meditative state known as trance. You need to spend 3 hours in this state to gain the same benefits other races gain from taking a long rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Fey Step: You can use Vale Step as a free bonus action, teleporting up to 30 feet in any direction you can see. You must enter a Trance before you can use this ability again.
Description:
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