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Spirit Striker in Pathfinder 2e

Spirit Striker - Mercenary 6
WHITE, BLACKMEDIUMHUMANOID

Spirit Strikers are summoned to dangerous verified hauntings. They are expert stillers of restless spirits and are venerated among ghost hunters.   Recall Knowledge - Humanoid (Society): DC 21 Unspecific Lore: DC 19 Specific Lore: DC 16
Perception +17
Languages Common
Skills Athletics +12 , Deception +13 , Diplomacy +11 , Intimidation +11 , Spirit Lore +13 , Stealth +15 , Survival +13

STR +4 , DEX +5 , CON +2 , INT +1 , WIS +5 , CHA +2

Items crossbow (10 bolts), +1 falchion, studded leather armor
AC 24
Saving Throws Fort +12, Ref +15, Will +15
HP95
Speed 25 feet
Melee Falchion +16 +11 / +3 (forceful, sweep), Damage Slashing ;
Ranged Crossbow +17 +12 / +7 (range increment 120 feet, reload 1), Damage Piercing ;  
Special Abilities Clever Improviser Untrained Improvisation - You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. You can also use a skill's trained actions.
Ghost Strike Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes.
Hunt Prey (concentrate) The Spirit Hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The spirit hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the spirit hunter uses Hunt Prey again.
Precision Edge The first time the Spirit hunter hits their hunted prey in a round, they deal an additional Precision damage .
Running Reload The spirit hunter Stride, Steps, or Sneaks, and then Interacts to reload.
Spells Spirit Spells DC 24, attack +14 ; Cantrips (2nd) Daze, Guidance 1st Read Object 2nd Blistering Invective

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